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Bfme2 war of the ring
Bfme2 war of the ring








So if you want him to be on MOTW, put that code in the MOTW living world fortress where the other hero codes are. Just take that same code, and put it in the fortress of which you want legolas to be on. Just find this code in the elven fortress in livingworld-ĬonstructButtonTitle = CONTROLBAR:LW_Hero_LegolasĬonstructButtonHelp = CONTROLBAR:LW_ToolTipBuild_Legolas Now, what if you want to add a hero from another faction to a different faction? Lets just use Legolas as an example. This code determines the amount of resources from 1 farm. So, you want to increase the amount of resources from a farm? Lets say you want to change it to 300, right now it is 100. If you want to edit a different farm for a faction, just locate the same basic code. Type = Resource Where to put this building in the end-of-game score/stats screenīuildingNugget IncreaseCommandPoints NuggetTag_WorldCPīuildingNugget IncreaseTreasury NuggetTag_GiveLoot Just locate these lines of code-ĬonstructButtonTitle = CONTROLBAR:LW_Structure_GondorFarmĬonstructButtonHelp = CONTROLBAR:LW_ToolTipBuild_GondorFarmĭisplayNameTag = CONTROLBAR:LW_Structure_GondorFarmĭisplayDescriptionTag = CONTROLBAR:LW_ToolTip_GondorFarm Lets say you wanted the amount of resources from a farm to be increased. In this, you can edit several things, like the amount of resources you get from a farm, the amount of turns it takes to build a building, what heroes can be built in what fortresses, and more. This is located in the main INI directory. So, lets begin with livingworldbuildings.ini.

bfme2 war of the ring

The list of files we will be editing in this tutorial are.

bfme2 war of the ring

None of this is really necessary, but just some things to customize your mod or just some personal customizations, if you wish to make them. This will take you through several different things to do with the Living World.










Bfme2 war of the ring